Telemetry We Can Agree On

A type-safe, additive telemetry system designed for game developers and communities.
Real time data without re-architecture.

Total Control

The generated SDK is an enhancement to your existing software, not a replacement for your core systems. It sits alongside your game loop, emitting structured events without touching your render pipeline or gameplay logic.

Generated APIs are intuitive and type-safe, ensuring that events are validated before they reach production. Making it easy to instrument telemetry correctly and consistently.

Integration Workflow

Define Your Spec
Write your event definitions in Gaunt. Model the game state and events that matter. The spec becomes the source of truth for the entire pipeline.
Generate Your SDK
Run the compiler. Get type-safe SDKs for your target platforms. Events are strongly-typed from source to subscriber.
Instrument at Your Pace
Call the SDK where you need it. Start with a few key events and expand over time. The sidecar approach means you're never blocked on telemetry.

Privacy & Data Integrity

Our infrastructure is designed to process game telemetry, not player identity. We don't collect, see, or store personally identifiable information.

Sessions are keyed by ephemeral IDs unless players opt-in to identity features. Schemas are transparent, so players see exactly what's being tracked. No surprises.

Instrumentation is easy.